Outdoor Walking - Responsive Web App Design

Location-Based Walking Recommendations for Outdoor Walks

Why?

“And into the forest I go, to lose my mind and find my soul”
― John Muir

Everybody can benefit from a nice long refreshing walk but sometimes this requires some advanced planning. A one-stop app can make the searching, deciding, sharing and planning process much simpler and enjoyable.

All screens on iPhones

Responsive Design

The urge to get outside can come at any time; while in the office, during flight, or in the middle of the night. We should be able to plan in advance from our work laptop, or on the fly from our phone.

Laptop, iPhone, iPad mini, iPad

High quality photographs guide browsing

Deciding on an outdoor adventure should be as fun and pleasant as the adventure itself. The photographic content will have the biggest influence on how the user decides to navigate the app, and is therefore the most important UI element.

Home screen on iPhone on table with map

Simplifying the decision making process

There is no need to have several tabs open while deciding. All of the essential information can be found in one glance including:

The user can save their ideas, share with others and schedule into their own calendar.

Details screen on iPad in person's hand outside

Immersive as the user wants

Some of my users mentioned that they were walking alone and so waypoint photo and video functionality gives the user even more opportunities to engage with the app if they choose to do so during their walk.

Waypoint screen on iPhone, projected onto actual scene

The Best Part

The most striking part of the UI will be the photographs because they will be both professional and crowd sourced (accepted after a screen process for quality). Searching for a walk will feel like an adventure by itself.

Designed Using a Lean UX Process

I learned from working with product teams that it is very important to make a plan, stick with it, and limit the scope of deliverables to artifacts that deliver insights or increment the design.

The Journey

Competitive Analysis

A competitive analysis of three different location-based recommendation apps helped to shed light on what opportunities exist to stand out in the market.

The Journey

Personas

HEART

Did the design come from a place of deep empathy?
Did the work inspire people to take action?
Did the process instill a deeper understanding of those we're designing for?
--IDEO

User interviews are the hardest part of the UX process because it requires convincing people to have what seems like the dreaded, 'meeting' with you. But once the scheduling and preparation is done, the actual interview itself can be pretty fun, even for the user.

Personas

Who is this app perfect for?

All of the users brought up their feelings of discomfort or lack of confidence when selecting to navigating unfamiliar walks. This was especially the case when walking alone. The users shared that knowing in advance what to expect in the form of photographs would make their experience more pleasant.

The journey is just as important as the destination

MVP Definition

User feedback built the foundation for the Minimum Viable Product of an app that would help the users search for and navigate the best routes for them.

MVP document

Jobs To Be Done

Every functionality should deliver an output, that leads to an outcome that will benefit the personas. One habit I made sure to avoid is the "Wouldn't it be nice if...", "How about if...", or any temptation to add features that are not necessary for the user to get their job done.

Jobs to be done

User Flow for Each 'Job To Be Done'

BRAINS

Was the approach to discovery and design rigorous and comprehensive?
Does the work feel smart, clever, or novel?
Is the design informed by a clear strategic intent?
--IDEO

To me, the user flow is the most fascinating part of the design process because it is where the User Experience is ready to become a User Interface.

Final use flow

Ideation

Crazy 8's

The Crazy 8 ideation method is a very intense divergent phase. From past experience, I have found it a little challenging to guide users through this as a workshop exercise because the short time limit seems to have a stressing affect on people.

I highly recommend to extend the time for Crazy 8 ideation so as to keep the mind in the correct 'relaxed' state while ideating.

Crazy 8 exercise

Digital Paper Prototype

After some dot-voting and redrawing, the final low-fidelity screen designs are ready.

I actually crashed Figjam because it is not meant for GIANT drawing files. Adobe Illustrator for iPad wins on this one.

Second screen sketches

Low Fidelity Prototype

Early user testing helped to validate the user flow, to confirm if user can:

Digital paper prototype

Testing

I wanted to know, overall, if users cloud flow smoothly through individual tasks that require searching, learning, decision making, navigating and analyzing data. The key questions were

Digital paper prototype

Retrospective

"Our brains strive to turn everything into a routine"

One thing I like about having a structured process is that it fosters a routine where you always know what you have done, where you are, and what you should do next. I really think this is a great way to learn and progress without encountering burnout.

MASTERY

Does the work reflect the depth of our expertise, intuition and unique capabilities?
Was there a transfer of knowledge, wisdom or skills?
Did the work help you learn or master a new tool, language, medium, or material?
--IDEO

The Journey Retrospective

Grey Boxing

I actually learned later that, when grey boxing, one should stick with only one or two shades of grey, so as not to give the wrong impression that the different shades of grey have a significant meaning. People are sensitive to color and even multiple shades of grey can be misleading.

I am always a fan of giving unique names to my children: Rectangle 1, Rectangle 2, Rectangle 3...

Grey boxing

Inspiration

I find that visual design requires inspiration, persistence, breaks and A LOT sleep. Unlike programming, there is no compiler to micromanage my language.

BEAUTY

Is the work iconic? Desirable? Evocative?
Does the work feel elegant and simple in its solution?
Does the beauty of the work elevate the overall design and its function?
--IDEO

Visual Direction #1

Visual direction #1

Visual Direction #2

Visual direction #2

Preference Test

Dribble is inspiring, but it is also good to do a sanity check on some design ideas. Perhaps also to have some empathy for the developers who will build it.

Preference test

Responsive Screens

Hand sketched

Designing responsive screens takes forever, and makes me sometimes wish we could keep the UI minimal and go from Apple pencil straight to code.

Hand drawn responsive screens

Grey boxing with grids at breakpoints

Designing responsive screens is really about planning for all possible scenarios. It is more difficult than planning for native apps, even native apps that are designed to work on both mobile and tablet.

Planning for responsive screens with a variable 12-pt grid

Low-fidelity (grey boxing) responsive screens

MVP Screens

The logo is partially inspired by the dancing shrubs from Mario Bros 3. In all levels, the character will navigate through different stories on the corresponding map. On Level 1, which I believe was a sand theme, there would be a set of little green shrubs would dance back and fourth as Mario (or the chosen character) would move from story to story.

Login screen on desktop

Design Changes

I tried very much to represent the categories with icons but they were not clear enough to the user. Photographic categories were much more clear and appealing to them.

What does it look like?

The app looks like a map based photo gallery. This solves the problem of the user wanting to have photographic evidence of their walk.

Responsive home screen

What does it feel like?

When actually using the features, the app feels somewhat like a hotel booking app. You browse based on criteria, make selections likely based on the images seen and finally can drill down into more details about the selection. While the app is not for hotels, this feel does solve the problem of the user wanting to decide on which walk they would like to take.

Responsive details screen

Expectations

In the beginning of the UI design process, I really thought I would be filling the app with new icons and illustrations however these things did not add significant value for the first MVP.

Notification screen on mobile in person's hand outside

Retrospective

Some things I could have done better